1)How do you start? Well I've found the best way is to start with one or two pokemon that you really like and build the team around them. Once I started with Omastar and Rapidash and I ended up with a very good team. Plus if you start with pokemon you just like, it will be more fun for you to train your team. Another thing about starting with Omastar and Rapidash is that they are complete opposites in both stats and Types. I have found using two opposite pokemon in a team tends to balance it out signifcantly. Starting with a theme in mind can also helpful.
2)If you start with one or two pokemon you like try to count your team's weaknesses. You usually don't want to have more than 2 weaknesses to any TYPE attack. Some of my best teams break this rule and have three weaknesses to ground. But generally try to keep your weaknesses to a minimum.
3)In G/S Synergy in your team is EXTREMELY important. The team must work together as a whole and not cause conflicts such as one pokemon having rain dance and another having Sunny Day. Avoid Status conflicts. Go with Paralysis OR poison on your team. Sleep can be mixed in to some extent since it wears off. 2)One thing every team should have if facing skilled human opponents is a way to haze. This does not NECESSARILY mean Haze the move it can mean Whirlwind, Roar or Even psych up. Haze however is the gold standard and is a good thing to have on any team.
3)Having a Type advantage against every pokemon is simply impossible in G/S. If you tried to to that you would have no room for anything but attacks and would be easily run over by baton passers or other status changers. Instead you must often rely on your overall team strategy and Stat advantages to win.
4)Make sure that you have pokemon with different strengths. Having a pokemon that can really Take damage is a great thing to have. Having a High special or high attack pokemon is also good. Don't make your team with all Tanks or all special sweepers it simply won't work too well.
5)Other good things for a team is to use some confusion, Paralysis, Poison or attraction. This brings your opponent to their knees. Be careful when using swagger however. I find that Using swagger without Paralysis and/Or attraction in combination can be suicide. If the opponent DOESN'T hit themselves and they have an attack based move then you've essentially given them a free swords dance. They can clean you out and you can be forced to haze them. However in combination with screech Swagger is Deadly. Check out The Art of Status Changing for more info. 6)Try some THEMES. Thematic teams aren't always the best but little peices of each on can be combined to form a great team.
This is commonly the first type of team anyone builds It's usually close to what you would see in RBY. This is THE newbie team type. It's biggest failing is that if faced with virtually any other team type it crashes and burns becuase it has no strategy to deal with it. You should NEVER use this team type unless you KNOW that you're facing someone who isn't very good at the game and even then there are FAR better ways to destroy a Newbie . . . . . .
Example Team
Meganium
Razor leaf
Body slam
Earthquake
Giga drain
>>Miracle seed
Typhlosion
Earthquake
Flamethrower
Return
Thunderpunch
>>Charcoal
Feraligatr
Surf
Ice Punch
Earthquake
Rock Slide
>>Mystic water
Tyranitar
Fire blast
Crunch
Earthquake
Rock slide
>>Quick claw
Lugia
Earthquake
Psychic
Recover
Aeroblast
>>Twisted spoon
Raikou
Crunch
Thunder
Reflect
Rain dance
>>Magnet
This is pretty much a standard Newbie-ish team. Don't use this as an example for your team. The movesets are relatively good but the strategy is nonexistant. You'll be run over if someone gets a or a baton pass tank set up. Also Type boosters as item attachments are almost a complete waste of space.
EXAMPLE:
Starmie
Thunderwave
Confuse Ray
Surf
Recover
>>King's Rock
This is the Standard Death Starmie and the best Parafuser out there. Thunderwave to paralyse and confuse ray to confuse even worse is King's Rock which causes flinches on slower pokemon and after thunderwave anything that wasn't slower before will now be subjected to flinches as well. Pure evil.
Miltank
Heal Bell
Milk Drink
Body Slam
Swagger
>>Leftovers
Heal bell is a defensive move against OTHER Parafusion or status changing based teams.
Dragonite
Haze
Wing Attack
Thunderwave
thunderbolt
>>Leftovers
Paralyses and attacks
Ninetales
Flamethrower
Confuse Ray
Attract
Grass HP/Roar
>>leftovers
Attract give the opponent only a 50% chance of attacking, couple that with confuse ray and it'a a really raw deal. Even better if the opponent has been paralysed previously. Roar is for Removing status changes from the opponent and messing up their strategy.
Machamp
Cross Chop
Focus Energy
Rock Slide
Earthquake
>>Scope Lens
Comes in and take advantage of all of the mayhem caused by the previous pokemon. Focus energy plus scope lens will cause cross chop to have a 50% critical hit rate. Good for taking out Blisseys and Snorlaxes
Espeon
Bite
Psychic
Reflect
Morning Sun
>>Leftovers
Also takes advantage of the work of earlier pokemon. Bite is for flinches and other Psychics Reflect for added defense Psychic for STAB and morning sun for healing
Scizor
Swords Dance
Baton Pass
Agility
Steel Wing/Bug HP
>>Miracle Berry
Agility and swords dance and pass to someone who can use it! If set up you're almost assured victory.
Girafarig
Psych Up
Baton Pass
Psychic
Crunch
>>Leftovers
A semi-Hazer Copied the opponent's status changes and passes them on.
Machamp
Cross Chop
Focus Energy
Rock Slide
Earthquake
>>Scope Lens/Black Belt
It's a sweeper without a baton pass but with it. . . . Hide in the Bomb shelters.
Aerodactyl
Ancient Power
Wing Attack
Earthquake
Whirlwind
>>Bright powder
Evil Just simply Evil. Aerodactyl is tied for second fastest pokemon in the game and with two swords dances is basically unstoppable.
Misdreavus
Protect
Mean Look
Perish Song
Rest
>>Mint Berry
THIS thing is EVIL! The only way out is to have a whirlwinder or be fast enought and powerful enough to take it out in two hits.
Espeon
Psychic
Morning Sun
Bite
Reflect
>>Miracle Berry
Miracle Berry keeps the status change off for a while. A special sweeper where one was needed
Forretress
Spikes
Toxic
Sandstorm
Explosion
>>>Miracle Berry
Spikes are the most important part of a Toxic Spikes storm team. Then use toxic. Sandstorm if time. Explosion is standard on Forretress. Miracle berry ensures you get your spikes down.
Tyranitar
Fire Punch
Sandstorm
Rock Slide
Toxic
>>Leftovers
Fire punch is there for steel types. Rock Slide for flyers that can avoid spikes.
Aerodactyl
Substitute
Whirlwind
Sandstorm
Earthquake
>>Leftovers
Aerodactyl is so fast that it can sub up again before the opponent has a chance to attack. If it can last a few turns without it's sub breaking then leftovers will heal it back to where it started. Whirlwinding will keep spikes and sandstorm working.
Lapras
Surf
Roar
Ice beam
Thunderbolt
>>>Leftovers
Thunderbolt for Water and Flying types Ice beam and Surf for STAB. Leftovers heal damage from Sandstorm.
Shuckle
Wrap
Toxic
Sandstorm
Rest
>>>Mint Berry/Leftovers
A NASTY Shuckle That's difficult to defeat.
Machamp
Cross Chop
Rest
Rock Slide
Earthquake
>>Scope Lens
Machamp has enough staying power for rest to work realtively well
Suicune
Surf
Ice Beam/Return
Mirror Coat
Rest
>>Mint Berry
Suicune has good Staying power and so can take a nap and put people back where they started Also works well with mirror coat.
Miltank
Milk Drink
Return
Earthquake
Heal Bell
>>Leftovers
Performs the function of waking everyone up. Hangs around and does Damage ETC.
Zapdos
Drill Peck
Thunderbolt
Whirlwind
Rest
>>Mint Berry
Does damage kills machamps. Whirlwind for psuedohazing
Celebi
Giga Drain
Recover
Heal Bell
Psychic
>>Leftovers
A heal beller for those who might expect Miltank and switch to Machamp
Muk
Haze
Rest
Sludge Bomb
Body Slam
>>Mint Berry/leftovers
A True Hazer and a Decent Tank as well.
I'll let you make your own descisions with regard to this type as there are an almost endless number of possiblities.
Make sure you read the rest of the guides on this site so you can be sure of how to battle with your team and what moves to give your pokemon. Back to The Center for Pokemastery